![]() When the character flashes white they're in a guard point and will automatically block attacks. It has a lot of startup and recovery and is unsafe on block (if not One More! Canceled). ![]() It's used for to end combos with a knockdown.ĥA+B is the universal overhead All Out Attack. There are attacks that are special cancelable or jump cancelable on hit but not on block that work on Personas.ĢA+B is the universal sweep. Hitting a Persona counts as a hit for canceling purposes. During that time the tools that are attached to your Persona like Bursting, DPing, and certain special/super attacks are disabled as well. When your cards run out your Persona is disabled for a certain amount of time. When you get hit or have your throw teched while your Persona is out you lose a card. If you summon your Persona and they get hit you lose a card. The cards near your health bar act like your Persona's health bar. When your Persona's attacks hit you can cancel into a jump or dash for pressure. Some of these attacks can cancel into other C or D attacks. C is Persona Attack and D is Persona Rush. Summon your Persona by pressing the C and D buttons. Note: Sho and Shadow Labrys are not Persona users ![]() Dash into 5A is a great tool for approaching.īlocking a couple frames before an attack connects is an Instant Block. Both hits can be canceled into a jump or hop to keep the pressure going. Most players do 5A or 5AA then convert into a "real" combo with B or C normal attacks.ĥAA is not plus on block but it's a good tool for approaching and starting rushdown because both hits pull your opponent closer to you. Auto combos are very easy to hit confirm but are never optimal as damage is scaled to make up for lack of difficulty. By mashing 5A repeatedly the game automatically performs a combo for you and ends it with a super attack. Normal attacks can be canceled into hop to continue pressure. All your air attacks are available during a hop but they hit mid and not high. Hop is airborne and goes over low attacks and throws. Rolls can be thrown at any time.Ī+B and any downward direction is a hop. The end of the Roll lacks any invulnerability and can be punished. Rolls are immediately projectile-invulnerable then strike-invulnerable on frame 3. Blue health recovers after not being in hitstun or blockstun for a certain amount of time. If an attack has 7 frames of startup it hits on the 7th frame.Ĭhip damage inflicts recoverable damage. Persona 4: Arena Ultimax 2 uses Modern frame data notation. Mid attacks are attacks that can be blocked with both stand block and crouch block. ![]() High attacks are overhead attacks that must be stand blocked. And like the main Persona games, this game oozes style everywhere. This game is accessible to newcomers while still being complex enough at the highest level to satisfy veterans. You can inflict RPG status effects like confusion or charm in battle. The Persona mechanic lets you summon deities to fight along with you. Persona 4: Arena Ultimax 2 (P4U2) is a 2D air dasher fighter with all your favorite Persona 3 and Persona 4 characters. ![]()
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